Here's what 343 Industries said in response to player feedback about the battle pass during Halo Infinite technical tests: "We have heard community feedback around wanting more progression options including things like “match XP” to feed into the Battle Pass and an entirely separate, incremental system along the lines of earning SR152 in Halo 5: Guardians. Players don't have an issue with the battle pass content - it's the progression that they have a problem with. The $10 battle pass is on par with free-to-play titles like Apex Legends and Call of Duty: Warzone in terms of cost, and with 100 levels of unlockable tiers, it's also on par in terms of content. Like most free-to-play games, Halo Infinite offers both a free and a paid version of the battle pass, with opportunities to pay to skip tiers in order to unlock content faster. The surprise launch also marked the beginning of the first season of Halo Infinite's multiplayer battle pass, Heroes of Reach. The build offers new maps and game modes that weren't available during the Halo Infinite multiplayer technical test, and fully unlocks customization options that include banners, icons, AI voices, AI colors, armor cores, armor colors, and more. Halo Infinite multiplayer almost broke the internet when 343 Industries surprise-launched it on November 15, the 20th anniversary of Xbox and the first Halo title.
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